Hey cheese that's already the way it works (see top of this page). The only difference with tf2 is that I use a constant color, while they sample the color from the ambient 'cubemap'. http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
Boo hoo dead npcs....the devs should just have said that the npcs were suspected terrorists and that you play as a homeland security officer...problem solved.
JK: Well, at one point some NPC tells him that he doesn't look like a robot at all. The concept looks interesting but your model doesn't quite look like it yet. Especially the gloves are a big ommission and he looks more slender in the concept. Makes me wonder about Misery and Balrog (what are they, anyway?).
Here was an interesting recent interview with Miller and Rodriguez on NPR: http://www.npr.org/templates/story/story.php?storyId=4585635 and yeah Ror, Owens accent was painful!
Impressive work systmh If you make some ennemies,NPC with such quality you have a commercial pro quality game in the hands. I hope to see ingame screens and why not a little demo in Ogre3D forums (NeoAxis uses Ogre3D) How many people work with you ? lone wolf game ? Just a remark in wireframe picture i see you have…
I heard about this on NPR yesterday its going to get ugly when the realestate bubble bursts. [ QUOTE ] As long as the owners get paid for their property being taken. [/ QUOTE ] It's "fair market value" with whatever they estimate your house is worth. Who do the assesors work for? Not the old couple getting the boot. These…
I love the gothic franchise, picked up the first part when it was really cheap, as I didnt knew it and am actually not into those types of games, but it fully gripped me. Takes really long to play thru and for its time had a insanely big credible work. Especially with day/night, lots of npcs which do stuff and you can talk…