with zbrush3 each subtool can have as much polys as your machine can handle, so you can have for example 10x 2mil poly subtools on screen. if you import your meshes as subtools in to zbrush, and with subtool master you can make em all one color and so on, u can get some decent screenshots that way! oh and id definitely…
No, this is all XP. Thanks for the link, but I need something for aafter the fact. Also need to order that new HD tonight. I think part of the problem is the ide hardrvive I have been using with a serial adapter. I think the drivers et all have gotten "beyond" its recognition to deal with this. Like last week my HD…
I get your point :) However,unless your tree is high poly, composing the final image will become a pain in the ass since some of your render passes will only take the LP geometry in account. Photoshoping stuff behind foliage even with render ID and object ID passes(as they only see geometry and not alpha maps)will be very…
Sorry WhiteNorthStar but I cant replicate this in my test scene. Its possible that you have something in your scene that im not accounting for. Do you have anymore info you can give me on how this is being used in your scene? Types of materials? or objects that already have multiple mat IDs? I am assuming that all the…
Hey Teddy. I`m a new quixel suite user and just trying out that curvature workflow with medium poly (beveled cube) model but i guess i`m getting wrong curvature map and my generated texture is very wrong. I`m feeding the suite with object space normal map, color id and curvature map but my textures are always wrong and i…
Looking good so far, I do notice the plaster is still far to noisy whereas in the concept theres really not visual noise to it. Also the pillar to the left looks a bit short and exscuse my language... but "Chode-like" When in the concept its quite thin and taller. could be a simple scaling of the pillar mesh, Id haveto…
for the tiled areas on the walls and columns id add more evidence of liquid having dripped down to break it up more. the concrete for the roof beams have evidence of liquid staining but the plane directly next to them in the corner doesnt, so you just have a line. id blend those corners more. also the graffiti seems too…
Very awesome! Id make the shadows darker so things stand out more. If you move more towards lotet's paintover, id make the ground darker and up the contrast there as well. Perhaps decrease the saturation just a tad in the wood, and give some of the wood different values of lightness or darkness (even though it is infact…
Valve have been making short films for 5~ years now... Please help me out here man. And incase you want to be pedantic, short films are the sort of things animation students will put out from places like gobelins so by extension id consider that an acceptable means of experimenting with the craft of movie making. Find me a…
The biggest issue with "Art Theft" so to speak is where the line in the sand really is. Id say that I have seen several cases of people "borrowing" themes and ideas from other artists that in my opinion is too much, but its very hard to know whether its inspiration or stealing. Id have to agree with previous posters that…