I would make 1 set for the bottom floor (presumably more curvature) and another set for the higher floors. The whole wall, bridging pieces, a set of corner pieces, etc.
renderhjs, do you take requests for scripts outside of UV'ing? because id love to have a script that could make a bridge connection that is bendable thru its segments. - Rick.
To each according to his contribution indeed, but it rarely - if ever, stops at that, now does it? Seems like like socialism is the next big thing in America and the rest of the world - something that hot-headed youngsters will bring up at the slighest sign of cracks in the current form of goverment. It's conceived as the…
Thanks. That actually sounds like a rather good point to keep on using goB as a bridge to ZBrush. I really hope this project doesn't die down. It's currently the best and fastest Auto Retopo algorithm out there I know of.
Nothing too crazy to update with. Went in and detailed the leather portions of the bridle. I wanted to really damage the leather - the idea being the bridle was once a very fancy and well crafted headpiece but has significantly decayed and weathered over time. If i didn't oil my horse's bridle it would crack and flake off…
Hello guys, I am currently trying to create a mountain range for my terrain project (using Instant Terra, but if you are using other software please share your approach still!) but I am struggeling with getting it to look belivable. What I am aiming for is something resembeling this: The closest I have gotten is this: As…
I like Modo Indie on Steam. The Interface and Workflow are the most important part for me. Polystein Kit and MOP Booleans Kit as Addons. It has a Unreal Bridge (UE4-5). Strong for Hard Surface and Kitbashing, less for sculpting but you can use it for smaller parts.
Ever notice some weird lookin vehicle on the road that boggles the mind? I saw one on the bridge heading into Seattle the other day, looked it up, check it out. The Corbin Sparrow! http://www.motorcycle.com/mo/mcnuts/sparrow.html
There's no setting to speed up how Unreal imports assets aside from updating your CPU - this isn't a fault of Bridge, this is simply how Unreal imports assets.