If your on 901 use the new rectangle relax tool. It will straighten your uv's in one click. Alternatively select all the vertical edges, set your centre to local and your axis to auto and scale inwards. Use the same settings on the horizontal.
I always work at 1:1 scale, because of the problems with relax tool and viewing; and at the end I crop texture in photoshop and in 3ds max I use uvw xform mod where I just put 0.5 instead of 1.
Looking from the side there is something with the back of her head that bugs me, like if it's too small or something. But I guess it's just the pose. Perhaps you should tilt the head backwards into a more relaxed pose? Still, I freakin love this!
Best seems to me is some natural light, not too much, and desk lamps for everyone. Relaxing! The worst is the overhead `reflective box` office lighting: Guaranteed to cause moaning, headaches and loss of concentration. People are damn noisy with this type of lighting too.
Hey, nice tutorials! It's always cool to see someone elses workflow. It makes you think more about your own and if you are really taking advantage of all the tools. I for one should really start using relax more.
I find the stitch and relax tools in the unwrap window to be extremely helpful. There's also an insanely good tool that mr Chadwick showed me once called UVPaint. The downside with that though, is that it requires you to unweld all UVs and make it an editable mesh
Why the hell would you want to delete all the uv's? Just start unwrapping your model? 1. cylindrical map head, show boarder edge, line up your seam. 2. relax uv's 5x 3. finished.
I think the arms look a bit too long. You should consider a more relaxed pose for the hands, the more closely a joint is shaped to its most common pose the less ugly deformation will happen. Dekard: Seems intentional to me.
My buddy watched me play those and he's like "My brain just fucking melted!! How do you dodge those!!". It can be relaxing to play because you get into this zone and can't hear anything around you.
Nice pose. The figure has good weight and looks grounded. Looks like he has lumps on his jaw line. Fingers could be a bit relaxed. The upper arm (deltoid bicept tricept) Need work, as does the forearm, calves, ankles and foot shapes. Daz 3d should help as a reference: You can change the figure volume.