Genre aside - I dont think the future of games is graphics and I dont like things being defending for not pushing the envelope. FF7 is one of those games that would sell a fuckton if it got an update, yes... its the sign of popularity but not of what makes a good game by todays standards. Fuck rose tinted goggles, start…
Few things I noticed: - Crotch plate can be moved in a bit. - The Concept has two toes not three. I looked at some other warjacks and noticed that a lot of the piston work is mainly focused internal to the pieces. Thought about a few things: The pistons on the upper thigh make no sense... - Make the upper thigh piston more…
Figured out what I wanted to do with the geo in order to push the building's default box shaped silhouette into something a little more exciting. This is about as far as I want to take it, as I am excited to get to cleaning this mesh up and unwrapping it...but I would be interested to hear how much further I should push…
@skyline5gtr: Should be clear I'm doing my own thing with anatomy and playing with proportions. If it's not I need to push it farther. Thanks for taking a look and the input. :) @SuperFranky: Not sure how black and yellow doesn't work together, but okay. Skin color - photo textures are fine for lots of things, but not for…
Woo a thread :) I would say for the tree, use the newer zones for reference for the fidelity of the foliage/texture maps etc. but apply it to the vibe you like from the undead area. For me personally they are looking a bit realistic, you could try pushing the stylization a bit more, possibly some subtle color…
I definitely have to agree with danshewan on the feet. Also, the biggest thing that jumps out at me is the erm... skirt? I don't know what those are called. Anyway, on the actual statue, it looks like a thinner material, where your model it's very poofy and inflated-looking, almost like your stereotypical Shakespeare…
You're doing some damn nice work here, Swizzle, and impressively quickly too. That said, I think you've got a ways to go to really nail the concept with the soldier. At the moment your soldier has a similar square-ish physique to the original soldier with maybe a slight push towards realism. The 1890s concept has much…
If just the shape, you could literally start with a sphere, squash and stretch it till you block out the main shape, delete 3/4th of it and you now have a workable mass you could push and pull verts as needed. FFD modifiers are your friend. If you went the planks route, you could do a couple methods. Either model all the…
Do you have a picture of the gun it was modeled after so we can make comparissons? Without that all I can say is the grip looks a bit funny. That and the wire frams are confusing. To get a better wireframe (I'm assuming you're using Max): 1)Duplicate your model as an instance. 2)Apply a push modifier, with a low value, to…
It's looking great! However some of the wrinkles bother me. Usually wrinkles form in the flow of which the skin is stretched and pushed, just look at yourself frown smile and doing other various facial movements, and observe how the flesh pulls and pushes itself. You have some very arbitrary wrinkles in his cheek, It looks…