err if you're using render to texture and the output map is set to AO you don't need the MR AO material in a slot. You can try the old "create a box, convert it to Edit Poly and attach your low poly mesh then try to rebake.
oh mr. Mishu. Your such an inspiration to us all. Your work is so ace; I can only hope that I can get to that quality one day. Really digging how you finished the demon chick and kingpin, so very cool!!
Like I told Mr. Eidolon before, I can always be convince to imbibe copious amounts of spirits. As far as the IGDA stuff goes-- you are not missing too much Sectaurs. It's usually rather off topics--almost never art related in the least.
the yellow monster looks like he is holding a futuristic hole puncher. maybe he has some intergalactic paperwork to do before breakfast. Mr hair below has got a vagina for a mouth. lol. keep up the good work btw, i was juz kidding...
LOL one of the best posts I've seen for a while. I'll be following you much closer mr Criner... So close you could almost smell me. Simply put: Your blog is awesome. Informative and funny. 4 monkies smoking cigars out of 4.
Thanks guys :D Hboybowen, what do you mean by weird? I can't take credit for the concept, but it would be helpful to hear about what could be improved. You are the classiest of gentlemen, Mr Yevin. Good point, I'll have to make sure they stand out.
+1 agree with mr. bananna, Although it might just be the hair thats throwing us off, but You might take another look at the head proportions. relative to eachother the look perfect, but relative to the headsize it looks off. Id suckerpunch that if you know what Im saying. ...
Spirited Away was a flawless dub. Oversaw by Mr. Lasseter himself. Totoro was pretty good, so was Porco Rosso. Only a few casting choices here n there annoy me. Namely Gillian Anderson as the Wolf God and Claire Danes as Princess Mononoke. The rest are pretty good.
Looking great mr Logan. I will suggest take out 2 torches from the scene, leaving one for light reference, and contrast the scene more by giving it more shadows. I don't think the light will bounce evenly all around. Most of it will be absorb. Brilliant though.
Thank you, Mr. Complex. :) This is the version I'm currently working on. It is drastically different, but is based on the same concept. I am using Fuse as base instead of CC, but it will be imported into iClone. The textures have been hand painted, after I was inspired by a tutorial from Cubebrush. model