Or instead, right click on the layer style layer (the stroke in this case) and hit create layer, this will turn it into a standard layer, merge it with the red shape layer, and then drop shadow that. should be coming up rosy if all goes well.
I'd also advise that art is an iterative process. Planning can save some time but if you don't have lots of experience it's hard to predict how a project will go, and that makes planning less useful. For a student project I'd do as Eric suggests and treat it as if it was a one off asset so at least there's art to look at,…
Hey guys, There are so many people asking me about the process of making my Ellie fanart so I decided to do a making of for this character. This is just an overview, not an in-depth tutorial. I can't go into details for everything unfortunately due to time constraints. I'm sorry if you couldn't find the information you are…
Hi! I think this could be because you put the anchor on a layer with a constant height value. In that case I would try to anchor the mask instead. Could test this by putting some texture into the height value of the layer, see if changes anything. Maybe you can use a layer with paththrough blendmode to flatten the height…
Sure, although I didn't change anything, so I assume my Painter settings are vanilla (did change texture resolution after): I would check if you can reproduce the issue with a new file, to exclude the possibility it's related to the layers (like some layer contributing to normal that shouldn't).
tip on shading in your concepts that I could have done with a long time ago. Dark and Light area's are more than where you expect them to be, it seems your shading leaves mostly midtones, which is what makes your concepts look fairly flat. My advice would be to start off with a perfect gray layer. then a colour layer on…
Actually, forget what I posted earlier - you can simply transfer over the highest subd level without layers into Zbrush, then from Mudbox export again with the desired layer applied and in Zbrush create a new layer, set to record mode and import the OBJ (into it). I'm not going to ruin my weekend messing with this ;) but…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…
Found some time to do some Brawling. Brought the current skeletal mesh into Unity and applied some blended Mixamo animations for testing. Currently using simply vertex colors, perhaps I'll keep it that way and layer some hand-painted textures on top? I think it would be cool to be able to switch outfits. Speaking of, I…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…