Yes, I would recommend custom vertex normals for baking normals to any engine that supports them. Whenever there is geometry in the transition between two flat faces on the lowpoly, like a chamfer or a curved surface, like that chamferbox to the right at 6 minutes in the vid: ( https://youtu.be/_kONIPr_gBM?t=362 ), you can…
So this is a two parter really. 1. I'm being told by some studios and industry professionals that without high poly, you're useless to any studio doing next gen games. On the other hand, though, I'm being told by other studios and industry professionals that solid textures/height maps to pull your normals from is key,…
Show us your texture flats ! Show us your texture flats ! Show us your texture flats ! Show us your texture flats ! Show us your texture flats ! Show us your texture flats !
@slipsius I have, I'm probably wrong about this, but when I'm finished with the blockout I: Select > All By Type > NURBS Curves and then go through my timeline and hit S on every key frame, then when I scrub the timeline, I'll click on specific controllers and delete keys I don't want/need as I go. I've added a contact…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
Thanks Haiddasalami for the referral! =) I made a nearly 7 hour beginner's guide to Cascade, and 3dmotive bought the rights out from me so they can add it to their library. From what I hear it is being released on their site very soon (hopefully this month). I think it'll be a good starting point if you want to learn VFX…
No art updates today :( Instead, you get to see inside my brains/thought process! I was a bit stuck/apprehensive about what to do next so I scribbled questions all over the concept. Most of the time I can do this stuff in my noggin', but a lot of this is untested waters for me (meaning current/next gen workflows). I find…
For what it's worth, this has been annoying me for the last few months so I did some digging and debugging and found out that the culprit was indeed the virtual shadow maps and that I could see the clipmap/mip level issues in the debug view. Directional light popping: Debug view: For the directional light, I edited the…
Hey Shannon! Welcome to Polycount and thanks for posting your reel! I think you're off to a great start. But I do think you need to keep pushing and polishing, if possible. I know finding a job can be a time sensitive thing, and you may have a personal deadline you need to make, but there are a few things you can do that…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…