Bal, I'm using an Intuos 3. I just assumed no other tablets worked. I'll try and disable the tablet background service and see if that has any effect. @Spinks: Try enabling LazyNezumi before launching CS4.
Hi, I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .
Hi. Model looks weird (textures are yellow but looks orange when rendered) when I enable the global illumination. Increasing the brightness will change the color to bright orange. What should I do? Thanks. This is how it looks in blender. I used the same HDR
ah gotcha. for shooting games I've not done any large maps, I do use complex collision on any static meshes in the play area. I have used complex collision in non-shooting games for foliage instances on maps about that size and it didn't make any measurable difference that I could see. This was hundreds of thousands of…
If you select the Cloth shader for the fabric parts of your mesh and enable Wind Bending under the shader generation params you cloth will react to the wind in the scene. The settings can be tweaked under Shader Params.
Select the static mesh inside your Generic Browser and disable precomputed shadows I think...I remember it had to do with you enabling/disabling one of the tick boxes on the mesh inside the generic viewer.
This is my gamma settings Images are saved as jpeg but it happens with png also just tested. I enabled gamma correction and that looks to have sorted it. Well everything renders as it saves at least. Thanks for the help all
In mesh cleanup you should be able to just enable Remove Geometry > Area Tolerance > Faces With Zero Geometry Area > 0.000010 Then press cleanup. At least that'll work if you extruded faces with zero height.
Scott Eatons "Archer" helped me alot. http://www.scott-eaton.com/news/uploaded_images/archerEcorche-727276.jpg or this side: http://www.reybustos.com/03ra/Quantae_mx.htm (hover with your mouse over the picture/ scripts enabled)
At the moment... it's a lived in location... but I am working on some procedural textures that will enable me to paint grunge maps over the objects.. and then animate it aging :) Mind you... this might be taxing my limited knowledge lol