I'm going very close to a realism, but not AAA as I'll be hand painting all the textures by hand. The sort of environment I'm going is close to scenes like example or this. I was inspired by the games by Falcom, but I wanted to give it a more warmer atmosphere. Plus I wanted to really clean my modeling skills up little by…
It's obvious you're a good artist with a good eye for style. Your work is presented very well. However, you'd benefit from some "world building." More realistic textures, scene clutter, props, etc. Along with your environments, if you made a couple AAA quality props I think you'd be pretty solid.
I'm in Melbourne, tho not searching for a Studio slot, freelancing is more my thing or was up until recently, now I'm in it just for fun and relaxation. If you're degree'd? could try your luck OS where a much wider scope of oppotunities for potential employment exist, AAA or otherwise but typically brutally competitive too…
@Ashervisalis Thanks! I went ahead and added a bit more geometry in the places you mentioned and also few other areas. I also removed the strong folds that didn't really make sense seeing other references of this leather material. The textures still need some work to hit AAA quality I think...
oh yeah sorry i only use zbrush now because ITS THE FUTURE AND USES NEXT GENERATION AAA TECHNIQUES WHICH WILL REPLACE MAX AND MAYA i use the death to box modeling workflow [ame=" https://www.youtube.com/watch?v=ozCkjcg0Foc"]Sculpting MP5-K in ZBrush 4 - YouTube[/ame] UGHHHHHHH
I have a degree in Accounting and Finance haha (don't ask me to do your taxes, i'll screw em up!) And I just finished a contract working on a next gen AAA title (undisclosed :( yet) for my biggest client to date. Its definitely possible to freelance without an art degree or official training.
http://rogelioolguin.files.wordpress.com/2013/03/mat-set2.jpg CGTextures spotted :) Not that it's a bad thing, but i was always curious if stuff from that site gets used in AAA games. nice explaination of stone floor process. i've been experimenting with noise in Max as a way to avoid zbrush, my results were nowhere as…
Hi 'm Angel Antonio "Tony" a 3D character artist with more of 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: Contact: bisteni_johansen@outlook.com Discord: Tony_Bisteni#8742…
Hello there! I am a freelance Concept Artist with over 5 years of work experience working on multiple triple AAA projects at Rockstar, Bulkhead and Sony. My main portfolio is here: https://www.artstation.com/haybieyau Please don't hesitate to contact me at haybieyau@gmail.com with any questions, I am looking forward to…
Hi 'm Angel Antonio "Tony" a 3D character artist with more of 2 years of experience in freelance jobs for indie and a few AAA projects , ready for Hire. High Poly, Low Poly, UV Maps and textures. You can see my portfolio here: Contact: bisteni_johansen@outlook.com https://www.artstation.com/angeljohansen…