That looks like a Capuchin monkey. Just for kicks I started here (even tho it's mostly empty so far) http://wiki.polycount.com/CategoryReferenceCharacter and if you choose the first link, they have a bunch of Monkey photos, some of which identify your monkey type as a Capuchin. If you do a Google Images search for Capuchin…
Did a rough turntable today. Not done one before, it really helps when texturing to have a spinning animation while you adjust shader settings i think. Anyway, fixed the wheels to orange, next job is that damned brushed aluminium, and patching a coupla holes oops! http://vimeo.com/26776328 Crits on the materials welcomed!
Peace and Love to his family and friends. Paul was such an inspiration for me. Far and away one of my favourite 3d artists. His twitter account has been closed so I suspect his family might be wanting to take down some of his social media presence. With respect of that in mind I'd like to link to some of his work here:…
I think what Brian meant was that you should update the first thread with more in progress work, rather then starting a new one :) (Ie in this case you would have updated the one you made on the 26th)
just did some googlin' you can restrict the hangouts http://support.google.com/a/bin/answer.py?hl=en-uk&hlrm=en&answer=2677329 seems to require premium though which sucks..
Holy hell, another 3D guy who's into portal! This is awesome. I did a shot of the curator too a while back. You can find it here if you're interested: http://yanivdekel.carbonmade.com/projects/2694562#3
I saw a pretty good explanation of a Silent Hill style transition material so I was inspired to try that out myself. The article in question is here: http://dp3dblog.tumblr.com/post/26742825968/thoughts-on-texture-transition-fx But I did a change to it where I did an Add operation of the rock texture on top of the…
The 8600GT is completely worthless for PhysX, trust me I tried it in conjunction with a GTX 260, the slightly slower brother of your 460 and it actually made my performance slower in benchmarks. -_- This issue is only compounded the faster your main GPU is. it just doesn't have the power to do PhysX effectively and it ends…
The submission format of VFX entry video requires QuickTime H.264. Does that means the video file has to be a .mov wrapper or other extensions like .mp4 and .avi with the required compression? .mp4 and .avi are fine as well :) -Nate