It's always super cool to see 3d stuff from what seems to be ages ago, but is really only 15 years. Keep it up, it'll all come flooding back to you :smile:
Sculptober2019 - Day 15 I couldn't resist doing one of my favorite Superman villain, Silver Banshee. And who wouldn't be frightened by a girl that can scream your face off ;P
The second last mission in the first Modern Warfare. When that nuke went up, damn. The following 15 minutes are an adrenaline rush. Can't remember the name of the mission so can't provide video.
Don't forget about the other 12-15 million dollar cars you'll need to purchase and plow into other things. Its like a scavenger hunt, you gotta crash em all!
Several? They were undecided between that and some theoretical FF64 mockup as late as 1995. I don't think it took more than 15 months considering the game came out in January 1997.
--Update-- 9-15-16 Basically restarted the model. I feel it looks a lot better now, but the eyes and temples look off. Maybe the cheek bones too? Advice always appreciated!
The blockout looks cool, subbed! The head is certainly a lot smaller in the concept. but you could scale it down like 15% to have some stylization but not begin to look so disproportionate if that's not your goal.
Thanks for the reply but it seems my interface is just missing that button? How odd? Im using PS CS 2014 btw - 15 ran like crap so had to switch back :(
Something that helps me is I have an egg timer that I'll set for an hour of work, then I take a 15 or 30 min break to do something else constructive like paint or draw.