I agree & disagree. Certainly is a lot of fun going on day trips to get pictures - but this job = time and I'd much rather access a library that 99% of gamers will never even hear of than spend my own time collecting my own references for common materials. Only if I wanted something specific would I ever get the urge to…
well the way the company makes the alien head is pretty sweet, i'm wondering myself how i'll be able to pull it off. i dunno of any engine that could handle transparency the way it needs for it to work properly (game wise). it's pretty sweet, you can see the alien skull underneath like a resin coating. i'm 99% sure this…
Then why is it called Windows 8 and you can 'update' to it from Windows 7 on a desktop?:poly122: For posting on the facebooks and logging onto the twitters, there's plenty of space for that on 99% of desktops. Win7 had a perfectly working taskbar and those gadget things. With the taskbar basically taking the application…
I totally stand by this and loved the style of the film. But when a film really, really doesn't need to be 3 movies, you have to think "maybe we don't need a 5 minute scene of dwarves falling though caves. maybe that 6 weeks could be spent polishing some of the unfinished shots." The sequence you mention being done in 6…
I don't know about other countries, but I'm like 99% sure they can fire you over that in the US. A lot of places force you to sign paperwork before getting hired that basically says they can let you go for whatever reason they feel like without any explanation required. I've heard Walmart in particular will fire people for…
But then again, since they added the Graphite Modelling tools, how many external plugins are used anymore for modelling? I can't see why plugins like Quadchamfer and Quadcap would have any large impact on how you do things, they just fix what is broken in Max as a standard but works like a charm in nearly all the other 3d…
I should have also added first person items along with characters and terrain. Something taking up 30%+ of a player's screen obviously needs more pixels. Although a lot of weapons can be pretty heavily mirrored since you'll be looking at one side 99% of the time. And there's unique situations like space games that can take…
I use it regularly for freelance work. It really depends on what the studio needs for final assets. If they are just looking for OBJ's or video files it's fine. The only place you might run into trouble is if they need animation done in FBX format. This is currently being worked on also, so expect it to get better. (Recent…
Have you ever had issues loading them in unreal? I think im going crazy over here trying to track down shading issues on skeletal meshes. I have confirmed that both a skinned and non skinned model have mesh normals and that they match: http://i.imgur.com/7TelDGJ.png 99% of the work I have done for unreal clients has been…
Depends on the platforms you are playing it on. If you're on PC, I would honestly suggest just waiting. If IW treats this game like MW3, then it won't be fixed. If they treat it like BO2, then it'll be solid in a couple of weeks. I'm 99% sure they'll give it the MW3 treatment though, you should just wait until March when…