Agreed with the concern of posting an art test unless approved.. double check that CI is cool with posting your test. Usually the case is that the applicant was hired and taken aboard, and they post the art test on their portfolio afterwards. Overall, pretty neat job. I agree that having white lighting against metal/white…
This is very dependant on what your scene looks like, what sort of scene it is (outdoors? indoors? ), what engine you're using, and what type of game you're making. It's perfectly normal to have a mix of all these techniques depending on things like the size of your asset or if they're supposed to be joined together in…
https://medium.com/@EightyLevel/preparing-realistic-grass-in-ue4-8bf54b1fa01c https://www.artstation.com/artwork/1nx0Yo You go outside and pick good grass specimens. Then you throw them into your photogrammetry setup, create the scans. Pack the scans into an atlas. Then use the atlas as modular assets to build your grass…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
Hi guys It been a while I post something in there. I had no time to properly made something for the practice. The gun have some work need to be finished. But I wanted to practice texturing without any modeling (at least really limited to get some volume after the texturing work) or sculpting involved. The idea is to take…
ha cool! nice subject matter and the execution is pretty decent too. I think some better material definition might make this look a bit better. I know in the ref, none of those pods look that shiny but I think having a slight shine to them would make this pop a bit more. The broken glass for example would look more…
Regards to the Sci-fi scene in your showreel, I know you don't want to be an FX artist, but you might want to edit that hologram effect in the center, its quite a well know tutorial and kinda looks a bit odd that it explodes into the room. Might be worth just having the sphere bit rotating and drop the Explodey bit. The…
Bonds is right :) heres the link for you less advantageous types! http://www.catchmyfame.com/2009/06/25/jquery-beforeafter-plugin/ Not really much magic to be had, but still a really cool script :) It even works on my phone browser :P Thanks everyone for all the crits. I'll be working on uploading larger shots and flats…
Generally you want to keep textures separate, at least for props. Sometimes it might make more sense for modular building parts to share textures, but it depends on how you'll be using them. For things like the props you mention, say you have two scenes: a city and a forest and you chose a 2k map for a crammed prop…
This actually made me bite the bullet and get Modo indie 901 to try it out despite the lack of scripting support, since I could pick up Tor's intro tutorial. Normally I really like what he does (his modular masterclass from a few years back is pure gold) but I have to say I'm disapppointed with it... I find it superficial…