Thomasp : - On my setup, in both cases (2.74 and 2.76rc), manipulating one or more verts within a lvl4 monkey head results in 22fps in polygonal cage mode, and 16fps in smoothed cage mode. OpenGL Select/Occlusion doesn't seem to cause any performance loss or gain in my case, hence I leave it to automatic. - The time…
@Tiles - well, in theory that sounds reasonable ... but in actual practice this isn't quite as simple as it seams seems for a number or reasons : 1 - The unwrap may have been fully done already, in a very clean way but just missing the split-and-spread. This can happen when reworking an earlier asset, or even simply when…
Hello all - Is there any non-manual, non-tedious way of converting face sets from Sculpt Mode to some other face attribute ? I don't really have any preference as to which, as long as it allows to select the resulting regions, somehow. It could be randomly assigned materials, automatically assigned vertex sets, all face…
Small note before you read this post: The "Tone" is not directed at anyone; So please don't feel attacked, It's not my intention to belittle anyone, and since my comments are confined to a text medium, the humanity of what's said may be lost: I think a lot of people are living in a bubble with this "The application doesn't…
I am with you on that, that it can be improved. I guess I am just more tolerant to performance issues. To me those are just a few frame drops with the example I reproduced, but still workable. @Blaizer You said the tickets/defects were close and marked solved. Where is that? Because from what @Nominous linked, they are…
@Peksio : regardless of whichever keymap you end up using, the one thing you actually need to know is how the hotkey editor actually works : how to add new commands, how to disable/change hotkeys of already mapped commands without deleting them (tickbox off instead of deleting an entry altogether), and so on. Also : "I…
Joined a gamejam last weekend and proposed myself to only use Blender for my main 3D needs. Glad to say I was able to accomplish this! One thing I wish I had during the competition, was a one-click way to set the origin of an object to its bottom Z location (preferably wherever the origin may be before executing this).…
"[...] looking for a Pivot-To-Bottom solution " Bear in mind that in 99% of the cases the object in question will be built directly over and in relation to the 0,0,0 of the scene anyways. So all that one might need is to set the location of the origin to just that (Apply > location). This along with Set Origin to Center of…
@Prime8 Thank you, now I see what you mean! @Udjani That looks like a fast and simple method indeed! However... ...before being able to try that, I seem to have fucked up. I accidentally clicked the "-" in preferences and deleted all my shortcuts. Recovering the file is not an issue - I always save backups. The frustrating…
Pior maybe you can help me out on something that I've been trying to figure out and banging my head against the wall about the GoB export settings from Blender to Zbrush. I'm still pretty new to Blender. I'm trying to export a new retopoed mesh back to Zbrush from Blender using the Gob addon but it seems that the mesh…