Thanks again for all the input. Sorry I haven't been responding to everyone it's finals week >_< But it seems like you guys have pretty much confirmed what I was thinking: I can do without the school as long as I put in the work (which I am more than willing to do). I do want to be 100% sure before I leave tho, so I'll…
Hi sorry I couldn't answer these days, thank you very much for the explanations. Now I have a better idea about it. I knew the importance regarding the quality of the texture when the objects are closed, but I was more worried about the optimisation about the way the card process the textures. I have another doubt, I've…
Jeff Parrott: Thanks man guhhh: Cheers :) Scythe: Thanks mate, hope it helps chronic: good idea. I'll have to try doing it that way next time. MrNinjutsu: Cheers bro woogity: Thanks duncan: haha thanks matey :) funkdelic: no worries:) Nizza: hey mate, good eye on those jaggies, a lil paint over fixed it quick. thanks dude…
Hello, I have a question about this animation. How do you keep items like his belt from falling into his body? Is it just up to tweaking the animation until it looks right? I have a character with a rather large buckle that goes across his waist, and I'm worried about what will happen if he bends over (the buckle will fall…
Sorry for the late reply, your tag didn't come up in my notifications. Luckily what I said has already been explained but I'll respond directly: A functional edge/polygon is one that keeps the shape of the asset. As @Larry said, if there are lots of edges/polygons in the middle that don't change the shape of the asset then…
Sorry Oxy, I think I may have misconstrued myself a bit. When I wrote the bit about the burden of this kind of information, that wasn't targeted at you as being the bearer of bad news. The comment was more generally about an inescapable feature of the information age. These days nearly anyone can turn on the television,…
[ QUOTE ] Hey there Humble, it was my pleasure for sure. I'm sorry I rambled on so much and didn't get into the actual meat of the texturing, but I always feel like I have so much general theory to share. [/ QUOTE ] No worries. You actually covered the part I was most interesting in getting tips on. I have a fine arts…
yes, I almost just considered locking the whole thing with a password - it's a tool that I send to potential employers when I want them to see it. Worrying about SEO and proper CSS & HTML is just web designer stuff... if it's a web design portfolio, of course worry about it. This isn't a public facing corperate website or…
Thumbs up for tracking them down. Illustrations are definitely cool alongside humorous anecdotes depicting a thankless task which I do recall feeling sorry for these dudes during those covid curfews when everyone was lockedown but they had to keep going as essential workers, imho pretty much then were unsung heroes.
Grimm: yeah i agree with you maybe with the measures i am not so accurate and i have try to stay as precise as i can on the reference images. I will try and see what i can do because clearly it is not at the tip top shape that it has to be :) and if it seemed like i ignored the first comment i am sorry but i did not i did…