Hi I’m having this annoying problem with polygroups and wondering if anyone can help I’m sculpting bricks on a lighthouse And I’m trying to re set up my poly groups so the side of each brick are in the same group so I can sculpt the edges and add damage I’m having a weird bug and whenever I have one particular polygroup…
Thanks Bardler. To Sphere option: I was thinking that I'd have to do that, shame really. I'll leave it up as -ALMOST- in case anyone else comes a long and has a way. Deleting verts: I suppose it will come in handy it some aspects. In blender if I were to delete the middle vertex of a plane subdived once, it's delete it and…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
Personally I'm more interested in the business and politics part of gamedev, since, IMO, this is the most fragile part of our industry and is the most in need of improvement. Here are some of the people I follow for this: Individual contributors: https://www.youtube.com/@ChrisWilsonVideos…
some work on the hair and face .... starting to think this may actually be near completion. still the same problems on the rigg ... but deformation is generally good , even with no skin weight painting. more to come very soon
Thanks. Sure love to get some feedback. As for this work, it's and stylized digital artwork. Made using Blender 3D. This artwork is just a personal learning project, to develop my own art style. Zloith - is an combination of solar sail and propulsion type spaceship.
I started to feel a little obsolete with some recent games coming out, so I decided to try some new and fashionable staff, like (honest trailers voice) substance designer and photogrammetry. However as it turns out substance designer is a just a glorified World Machine-style heightmap generation tool (which is out there…
5 years experience is mostly bullshit unless they are looking for someone to fill a senior artist position. I would ignore beginner positions unless you feel that it's your only chance. The risk it that you'll be used for mundane (but necessary) task. Then you'll be easily replaceable and won't learn much (from I have…