Good suggestions from bewsii. Looks like the bulk of your extra tris are in the purple part, I would venture a guess that that piece would/should be around 100 tris or less. Here are my steps for smd to Blender: Download and install Blender http://www.blender.org/download/ Download Valve's free Blender Source Tools…
you are right about the mdl files holding the reference, its the qc file that does that you dont need to have the qc file on the dota folder, its used just to compile the file and after that it has no need to exist =] thats why you dont find it on dota files if you compile your file and replace another one on the dota2…
try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg =
( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
ceebee is a world wide webbed erotic performance artist, also smh relevant link from my morning rss feed http://visualartmerchandising.blogspot.ca/2012/06/dont-be-artist.html
Well besides what polyhertz posted this is at least a good portfolio piece would have been nice to see it in the flesh. All that good and he expires, smh you never know.