#throwback back when I did #characters I made this #Stylized Joker from #Batman Comics made in Sculptober 2019 made with #Zbrush and #Keyshot. Recently, I #3dprint it and painted it. You can get the model at Cults https://bit.ly/43UKb41.
Hi here is the final outcome. I did the renders in marmoset as well as the bake to be able to get the normal and curveture map really clean. https://youtu.be/KMty8m4C7ME Link with turntable, with wireframe and normals
thats a very clean topology tho, alway nice to see clean stuff, also can i ask for some tips for the tosol retopology, my plan was to follow the actual human topology for this tosol. im starting out at the hand first cuz i dont want to blow my brain out with the tosol. i did the head retopology tho, its very messy but with…
Hello everyone!!This week I’ve been finishing the high-poly model. I then moved on to retopologising the organic parts, whilst leaving the hard-surface parts at mid-poly. I also created the UVs, settling on 6 UVs in the end. And I’ve carried out the first bake tests.I hope you like it!
I see AI as largely beneficial; it introduces controversy in the weaker studios who use it, and is a good indicator of a poorly managed IP for larger studios. These are both good for me since I'll be competing with everyone else. While companies are firing top talent and resorting to AI slop, I'll be quietly building…