I had started building a series of low-poly / flat-shaded game-ready assets and after years of them just sitting there in the asset stores, decided to make my own game out of them. This is a scene from Crown of Kings using Almighty Assets low-poly 3d models and…
Starting a little late for this one but I am going to try and get if finished for the end of the month, Starting with a basic blockout of shapes not sure if I'm going to try and animated the book to open/close or just have two separate models using the same textures. still need to refine the blockout with the "back tilt…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Update on the progress of this project. Pushed the clothing further in MD, optimised it in ZBrush and Maya, and now I'm refining and pushing it all further in ZBrush.
#throwback back when I did #characters I made this #Stylized Joker from #Batman Comics made in Sculptober 2019 made with #Zbrush and #Keyshot. Recently, I #3dprint it and painted it. You can get the model at Cults https://bit.ly/43UKb41.
Usually I charge per hour, and I didn't count the hours for this, so can't really tell. As I mentioned before I worked on this for more than a year, so the price would be unreasonable :D