Sorry, I'm not very well versed with Modo's pivots/centers. Doing a simple two cylinder parent/child test with pivots placed at their ends. I was able to successfully mirror the hierarchy across the X axis in Item mode with positions and rotations intact using the "Mirror" tool. Though I had to re-parent the mirrored child…
I'm an idiot, output was set to parent x 4... there is definitely not enough ram to do it at 16k... Which leads me to: Can i set parent resolution within designer? seeing it at 256x256 is rather crappy and i'm not going to remember to re-set the parent multiplier back to 0 before publishing every time... Maybe a safety…
Working at EB a while back when gta 4 came out (and especially after hot coffee was discovered) we had to ask everyone for ID and required that they be 18 or over, most parents were there buying the game and we had to warn about it's contents and they parent still bought it for them anyway. Now, I don't know if these…
A transform node is indeed what you need to tile a texture. Regarding the size, it depends what you want : Parent or Absolute. Parent will use the size defined for the whole graph (you can change it by clicking in the background of the graph) or absolute to use a predefined size. In you case, make your texture tile 2 times…
i only read through a few of the comments here, so this has probably been said before...maybe i think a lot of them are amazing at what they do is because they work for it, harder than many. Some of my old friends, and best friends are from different asian countries and 4 of them are in the medical field now (or in med…
Has anyone figured out how to organize the Scene Outliner? Is there a node/object similar to game_object in unity that you can use to parent objects under and tidy up the outliner? So far I found the note actor and tried using that as a parent container. The meshes parented under it still display when you run the game so…
https://www.youtube.com/watch?v=X7i8tsdNN2I Key Features: * Automatic Surface Alignment: Greeble parts automatically align to each face’s normal—no manual rotation required. * Instant Parenting: Each newly scattered part is parented to its target mesh, so moving or transforming the original object keeps all the detailing…
Did you try adjusting the up vector away from the default value to see how it changes the rotation axis? Just wanted to check that since the script was supposed to be an illustration of the concept rather than specifically solve your issue. Second: What is your hierarchy? Are the side piston bits separate objects? If so,…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Seems to be some misinformation in this thread (on purpose or just through lack of knowledge, I don't know). LET'S BEGIN. First off I guess I should give a little background: I, along with my three siblings, were homeschooled up to college. My oldest sister is director of marketing at a leasing agency, my brother is a…