TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Would like to share that studio I'm working in has started hiring Here's list of positions: - Technical Game Director (developer to lead the dev team) - Lead Game Producer (general producer / manager) - Unreal Engine 5 Client Side Developers (c++ devs with UE experience) - Rust Developers (rust system engineers) -…
I was testing the rig out a bit for the face so decided to block in something. It actually really helped me spot the issues but I also had fun doing it and laughing at myself. I didn't have too many chances to animate where I was working Your browser does not support HTML5 video! https://i.imgur.com/NAFR67U.gifv
NEED HELP WITH YOUR TRAILER VIDEO? Here's one that I created the music for (and edited as well.) The developer sent me video clips of game-play and I put it together using Davinci Resolve. You can check it out here: https://store.steampowered.com/app/4179990/Agromatic/ If you need help with your trailer, just let me know!…
Hello everyone! I'm very happy to share my latest project with you! It was quite a long journey, but it was also a lot of fun and seeing this character taking shape and life was definitely very satisfying! All the lighting, presentation and renders were done in Unreal Engine 5.6. I'm very happy that I can finally say that…
@Eric Chadwick Isn't this just a sketchbook being blasted on main pimping which was the whole point of segregating these threads cause if everyone did it in pimping it would be a "competition of bumping threads", which was the whole point of creating the sketchbook section there are more threads where i can point this…
"The Art of Moving Points" eBook is now on sale for $9.99 and available on Ozone3d.com website. Works on any web browser. This eBook details the addition articulation style and SubD modeling that I used while at Pixar Animation Studios. A master class on why you SHOULD NOT use the FAcS coding system for Articulation.…
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…