Hi, My name is Kevin. This is a 3D environment that I am working on for my Major Study at the University of Hertfordshire. The scene is loosely based on the trailer for the new Naughty Dog game: Intergalactic: The Heretic Prophet. It's still in the block out stage but all feedback is welcome! The scene is based in an…
The silhouette looks good. I think you have the right idea about reducing the poly density of the jewels and feathers (especially if you use transparency to define the edge of the feathers). I you really want to go for a tight poly budget, you could probably remove some edges from the circumference of the chain links and…
I'd definitively say that your latest BD-1 work is your greatest so far. You should update your portfolio aswell since you feature work from 2 years ago, the pokeball has very sharp edges for example. Other than that, look around the web to improve your skills! For a prop artist, I suggest looking into environment art and…
The actual models that go into animation are still done like what's shown in the OP: manageable base model created in a very clean way by whatever method most suited to the shape required and/or defined by what the software supports - and then subdivided as needed. What's changed is the complexity of everything going into…