Perfect, could you try if this works for you when you select an object and run it (paste it in the Maxscript editor and press ctrl+E)? ePoly = $.modifiers[#Edit_Poly] -- alias, for convenience setCommandPanelTaskMode #modify -- switch to Modify panel so that we can enter subobject mode subObjectLevel = 2 -- go to edge mode…
Just got the mischievous ricky gervais eyes. Anyway some people don't like to acknowledge it, but realism is the standard by which we judge something to be good or bad. That armor you made would look more impressive on a realistic looking figure. Just grab some reference from a site like this for example, sculpt a more…
I would say: Define cheap. Cheap I would think would be sub $100, and you're probably looking at an ATI card then. Best "value" gpus: http://www.videocardbenchmark.net/gpu_value.html ATI 6750 at $90 ATI 5670 at $70 GTS 450 at $110 All decent cards that support dx11.
I need some advice from the SubD gurus out there. . . I've been struggling with the hood of this Lamborghini for a while now. The images on the left show the main problem area with smoothing errors. Any tips on how you would go about reinforcing the edges? I thought I struck gold when I saw Zigzter pose this same question…
Ok I also put this here,: Blender allows you to use loose edges wich are also subdivided by de subsurface modifer, wich provides you with a curve based modeling workflow without some of the disadvantages http://www.splotchdog.com/index.php?option=com_content&view=article&id=113 I’m using this method since some year, and I…
Hi all, Having a few issues with Maya 2016 on my Mac. 2014 and 2015 worked fine once downloaded, but 2016 just wont boot up. Im using a MacBook Pro Retina 2014 model, 2.6ghz intel core i5, 8gb RAM. graphics intel Iris 1536mb. Here is the message it gives me in the command window: // Error: file:…
Well no, 15k is totally fine. If you model for a FPS, then you delete all the faces you can not see in first person (aka the right side) Also , current shooters go up to 11k and more, and we are 2013 now, nothing holds you to standards from a few years ago. The weapon is the most important mesh in your scene all the time.…
Stromberg90: Sure, its actually a pretty simple setup. In Zbrush, I used the "SilverFoilBright" matcap material, and changed the color to be a very slight yellow/green. I didn't save the exact color but R:124 G:127 B:113 looks to be very close. Then I just used Best Preview Render and exported out the different passes:…
Anno 117 recently shipped with generated content that was noticed by the general public, Mark Derrah of Bioware fame discusses. tldr; studios are testing the waters of what is and what isn't acceptable, and shipping with generated content was intentional. https://www.youtube.com/watch?v=IzOVGWW4W90
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