Xbit+FRC means that the display isn't capable of actually displaying the full range of colors, 8 bit means each channel has 256 shades of color, while with 10 bit each channel has 1024 shades of color. So FRC is used to make the display switch between two 8 bit values for the pixel, the time depends on what color a pixel…
I installed the card. Obviously there are alot of critical advantages with it except that it looks awesome in my machine. The first thing I noticed was the iteration speed in Iray in Substance Painter. As a concept artist stuudent, I try to find new ways of making quick look development shots, which will guide me in…
The browser version shouldn't matter much, should it? Since it's all thrown through Unity. Anyway Intel 9300+ 8GB DDR2 800 Radeon 4770 Windows 7 64 bit Opera 12, build 1748 50 FPS at 100% and 150% page zoom Chrome 26.0.1410.64 50 FPS at 100% and 150% page zoom Internet Explorer 10 50 FPS at 100% and 150% page zoom I'm…
[ QUOTE ] Also annoying is that some verts are set to red (1.0) by default and i cant change there weight!? [/ QUOTE ] If a vert is only influenced by one bone, then it will always be set to 1.0 (red). Weight it to another bone and then you should be able to adjust the vert weight. It won't let you weight between one bone…
You won't be able to paint smoothly in 4K in Sub Painter with a low-end card. As Obscura says, even the 8gig 1080 is just about enough. Now that the 20 series RTX cards are out you would think Nvidia would significantly lower the price of the 10 series, but a 1080 is still not cheap. 1080 is the new entry-level card, but…
To be honest I wasn't going to watch it, after I saw 101. 102 was great, I didn't expect it to be this good after the last one. All the fights seemed really good. who else watched it? Alex
I started learning 3D in March 2019 in a "school". It was nowehere near an university tbh. It was only 2 days a week for 3-4 hours so not much really but it was enough to learn the basics and even some more. However I think it's not enough for a job. My teachers were people who work in the game industry (one modeller and…
I got 2 problems, first I can't compile by any means the texture(I can't even create .vmf), and why my jigglebones aren't working, That's my .qc: $modelname "items\queenofpain\head_viperqueen_lod0" $scale 1.00 $cdmaterials "models\items\queenofpain" $body "Body" "SnakeHelm.smd" $sequence "Idle" "D:\dota2GCFScape\Dota…
If you run this code, its like 100x faster than using EditPoly Modifier ( local theMesh = selection[1] if selection.count == 1 then ( if classof theMesh == Editable_Poly then ( for vert in (theMesh.mesh.verts as bitarray) do ( polyop.setVert theMesh vert [((polyop.getVert theMesh vert).x) + (random -100…
Blender certainly doesn't have the same level of performance (as far as I can tell from my brief experience with Zbrush forever ago), but 100k should not be a problem at all... Are there any Modifiers on the sculpted object? People usually suggest Grant Abbitt tutorials