HTML isn't a programming language and dreamweaver isn't worth it. HTML is just script, it's much easier to learn than anything programming related. You could literally build a better portfolio page than half the people who set out to design a "website" by just repeating this in your entire page:<a…
I have this set as a hotkey script on my 5 key for the same reason, it toggles wireframe visibility. {
string $CurVal = `displayPref -q -wsa`;
if ($CurVal == "none"){ displayPref -wsa "full"; }
else if ($CurVal == "full"){ displayPref -wsa "none"; }
}
Sorry for not searching I did google many Unity vs UDK websites most boiled down to "whatever works for you". Also I've been freelancing on a game in unity and I can see that it could be set up to be really good but it doesn't come out-of-the-box beautiful and was just wondering if UDK was easier to manage these sorts of…
Thanks guys :thumbup: Working my way through it (at a snails pace) and the UV Peeler tool is a gift to use. In experimentation mode for the last 3 weeks now regarding the texturing, will post some screens a.s.a.p. Cheers pete :) PS Found a great script for uv mapping tubes:…
Also St4lis, I tried the geodesic sphere, but it was really hard to make, and the scripts I found weren't very good. Also I still got pinching at poles just the same as using a regular sphere. As my holo shield uses a texture and texture manipulation for the effect, using the geodesic sphere with a fresnel just wasn't as…
We'll see the basics on how to create a few musics in Ableton Live and import it to Unity 5. We create a script to fade in and fade out the music according to the danger zones. This means we have a safe area where the music is calm, then if enemies are near by the music gets more intense, and if we enter in a battle the…
Well, turns out the normal editor was terrible for my purposes. Either that or I just didn't know how to use it well enough, but there is simply no documentation on it and I messed with it quite a bit. I guess I'll just send the geometry to Max and use NormalThief.... Too bad I couldn't import a Max script into XSI.…
My UV editor has a "Tear off faces" -tool, along with lots of other features. http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/nightshade-uv-editor You select your faces, click a button and those faces are "torn off" and converted to a UV shell selection. Then hit the unfold button, select the shell…
Thanks @bent_vector! For each shot I used a reflection probe placed in the same location as the camera. I did see an ssr script in the project, which I'm not sure but I think it may be included with the unity standard assets now. I tried it and they didn't seem to reach the same resolution as the probes. Still a viable…
Ha I wish it was that easy, its a custom camera script that I found while trauling the internet. Its brilliant you can make a rail track and the camera moves along it in relation to the player its perfect as well for creating a side scroller =D. Also thanks so much for taking the time to compare and play I will add the…