Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
After Designer I always feel like a breath of fresh air when I go to Blender nodes . To be honest I hate Designer UI . In Blender I just do a stroke across connecting lines with shift or ctrl . In designer i need to click 2-3 times to insert that same damn dot and with heavy graph it gets so unresponsive . Working with…
it's not pretty or elegant but it works :) start with the theory, basically find the intersection of the ray from the center of the eye ball to the target helper on the plane where the pupil resides. so the rig helper "ball" (the virtual center of the eye) it's parent is the main head mesh, has a lookat constraint (lookat…
I have a follow up question that fits this topic. I am also using Substance Designer and UE4, and while the look of the materials do seem on par between the two programs (especially after the UE4 sRGB uncheck mentioned above), I am a little suspicious of some of my settings, and want to make sure I am doing the right thing…
Practically speaking the only really good way to do this is to do it with custom code nodes. I ported the substance designer viewport shader to shader fx a couple of years ago and it was relatively straightforward once I stopped trying to do it purely with shader fx nodes
PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available. It provides a ready-made framework for creating complete, customizable materials without manually building a node network. How to set up a custom material using PBR Master: * Go to…
Chapter 1: https://polycount.com/discussion/208918/ray-marching-chapter-1-the-very-basics-and-all-about-the-clipping/p1?new=1 Welcome to the second part of the ray marching tutorial series. If you've seen the first part, you are already familiar with the idea, so I won't go into much details regarding the basics. Lets jump…
I completely understand. That's actually how I began testing, but after bad results I reverted back to a more human, traditional approach (gladly), and so I only used Generative Fill tool in Photoshop for small areas here and there. Less than 5% of the art was made using AI. I just made updates to the post so you can check…
That's right, tweaking the blend mode of a blend node is only possible inside Designer, once your substance is cooked it becomes frozen to the current value. The same applies for some specific parameters, such as the crop areas of the blend node. You current "workaround" is actually the only solution here.