Yes, there is Maxscript access. You can use the MacroRecorder to find how to edit all the parameters and to push the Unwrap button you just need to write $.modifiers[#Unwrap_UVW].UnwrapProData.rlt_params.runUnwrap false
If updating doesn't work, try adding a Turn_To_Mesh modifier, or an Unwrap_UVW modifier before exporting. I seem to remember doing that for Max 2012 and 2013. Reference: https://dl.dropboxusercontent.com/u/2904948/Temp/FBXBinormals.png
open the max script reference and search for unwrap_uvw it should be in there somewhere. you might want to look at textools. i think this is covered allready. its definately in chuggnuts uv tools. both are excellent downloads
The only way I know of doing this is by selecting the texture vertex and calling <unwrap_uvw>.getSelectedGeomVerts() to return the corresponding geometric vertex. I thought there must be a better way than this, but I haven't found one yet :/
oXYnary, Try adding a Turn_To_Mesh or Unwrap_UVW modifier to the top of the stack in Max before export. In addition to turning on Smoothing Groups and Tangents and Binormals. I've found those options only activate when those modifiers are in the stack.
RTT will output to whatever UV channel you tell it to use. It's under "Mapping Coordinates > Use Existing Channel". In your above example it is set to 3. Set this TO channel to whatever you set the UnwrapUVW channel to be (normally by default its 1). To set the FROM you go into the material editor click the map, and set it…
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
Is this correct syntax for the uvw island scaling I was talking about? $.modifiers[#unwrap_uvw].unwrap2.ScaleSelectedCenter (Value?) 0 I know there is supposed to be a value in those brackets.. what I want it to do is scale to the 0-1 square and keep the aspect. Is this possible with this script?
Is there a member function or function in maxscript to do the same as pressing the button in the Unwrap_UVW modifier panel "Unfold strip from loop"? I have looked over the maxscript help file but can't seem to find the solution. Any assistance with this would be appreciated.
Made a simple script for moving selected objects into a grid layout: https://www.dropbox.com/s/p2px8v4yxqiidv8/spaceSelObjs.ms EDIT: Also made this script today which selects all faces in a Unwrap_UVW that have no area in UV space (for fixing meshs with bad…