I'm having hard times to model that tree,a lombardy poplar.Here are the pictures: http://kidstakes.files.wordpress.com/2011/05/img_0382-copy.jpg http://lh6.ggpht.com/-CJzIX--7YoE/TZAGByhCi1I/AAAAAAAACio/3ZkFyGijopk/_MG_9735. http://1.bp.blogspot.com/-ZiPjSFR0QYQ/TfiX4KauyVI/AAAAAAAABnE/rTtMiUtz2aY/s1600/poplar-740297.jpg…
this looks pretty good but the cloth areas look like paper with a cloth tileable dropped on it. I don't see the weave that should be happening with those areas.
Also looking for a good/simple way to create better hair textures for the hair cards? Like a simple way to generate that. Thank you guys for looking :)
Hi!I am looking for this video I think I saw on this forum a while ago.It's about students showing off their project to some Nintendo employees (Maybe even the CEO?), which is about an artificial intelligence learning to run. And Nintendo hated it or something. Thank you
Hi, My name is Adrien Debos and I'm looking for freelance work on 3D characters. 12 years of experience in the game industry, I worked for companies like Relic Entertainment, Capcom Vancouver and Arkane Studios. Feel free to contact me! Thanks, Portfolio Linkedin Email
Please take a look at my website: www.chrisedwards3denvironmentart.com. My focus is Environment, prop, and vehicle design. I love to work on science fiction models and props particularly. I am also a texture artist. Contact/Resume and other info is on my site. Thanks for your time.:)
Hi guys, I have 3 released iphone title as art lead, and now looking for freelance jobs. I have done everything from concept art to in game artwork. pls check out my portfolio and resume :) http://herbertkwan.daportfolio.com/ herbkwan( a )gmail.com
Hey so me and my team have been making some of the most successful mods for Rust for over 2 years now, we have recently moved on to working on our own stand alone fps game. Our team lead is a top notch dev, using unreal engine to work in, we also have a very experience map maker and and anti cheat developer. We recently…
Hey @TiefseeBanane; from the front and 3/4 view I think this guy is looks super cool (especially as a first ZBrush character sculpt)! I feel like the big anatomy issues are mostly going to be with the side view. It's great that his jaw juts forward so maybe finding references of a brachycephalic dog skull or someone with a…