Just break that sucker up into modular chunks, that way you save on overall texture usage and the instanced polygons won't kill performance in whatever engine you decide to put this in. It's a little hard to see what you can specifically get away with here as you picture is a bit small and all you wires are blending into…
pilang: That was my original thought process. I'm not thinking of spamming the company if I'm not able to land a position, though. rick: Wow, that's probably one of the best over-all critiques I've gotten on my 'folio. I really appreciate it. I've decided to not let this opportunity pass...since, well you never know,…
Had some more time today :) and here is what i have so far So what i have so far is: M4A1 Lower Receiver Vltor MUR: MODULAR UPPER RECEIVER Barrel 20 inch for AR 15 NcSTAR MPR45 45 Degree Offset Rail Mount Zenit-BelOMO PK-06 Strike SI AR Advanced Receiver Extension Tactical Dynamics CNC Aluminum Skeletonized Pistol Grip for…
Take a screenshot, do a paint-over in photoshop to get a feel for where you want unique details showing up, and then use that paint-over as a guide for figuring out the texturing techniques you'll use and the decals you'll make. Echoing the other comments, definitely chop it up into smaller/pseudo-modular UV unwrapped…
Hey man. Just some quick critique... Try to optimize the use of your texture space better. I'm not sure what your final plan is with the sides of your wall, but it seems like you could save a lot of space by stacking UV shells of the sides. If these pieces are going to be modular, how often would those sides even be seen?…
Currently in the process of making some cliffs myself. Suggestion would be make a nice tileable cliff rock texture, place it on a flat plane and start sculpting out some of the details, either through modularity or just out of a single mesh. Basically you use your texture as your guideline to make cuts into the mesh and…
Model them in groups and place them. Probably make modular mesh tiles that are specific sizes so you can use them in other places. I personally would use Neil's spline painter script to draw wires cables and pipes, its better than the one included in the Graphite Modeling Tools. You can also use regular splines. Don't…
nostalgia!!!!!! oh man. Totally agree with Oniram about flythrough with music, oh boy. As for the terrain, the tiling is getting a bit fierce, the detail itself is nice but i really think it needs to be adjusted or blended with a larger scale detail through the material to make it feel a little more natural. The rocks have…
Yay more stuff from paul! Glad to see you touch upon tilling a little bit, making unique high poly meshes is all well and good for "hero" pieces, but I would figure for a scene that big you guys probably used more tilling trims than anything else, i would bet. Seems like some really smart modular way of doing this kind of…
The way ue4 handles materials for landscape is imho a bit stupid since it's really limiting what you can actually do. They released the landscape showcase in the latest 4.4 update that has quite a complex landscape. It has basically 3 types of material, snow rock and grass. The material is made of 3 layers created with a…