plz help me with floating geometry within 3dsmax 2013 i saw a tutorial which used floating geometry but i cant do it myself and i read out somersetting about it in this forum but didnt work so if someone can do it plz tell me thnx :(
http://www.polyphobia.de/public/advices/uvstraightening.pdf https://polycount.com/discussion/224845/uv-optimisation Ha i knew i had it floating around somewhere, confluence to pdf is a bit shitty tho.
I float small details 99% of the time here at work. No time to model it all in. After your pretty art asset is crunched down to a 1024 or smaller you'll NEVER see a difference between floating detail and non floating detail anyways.
I'm having some issues getting unreal to compile my code when I use a struct as output type of a function. For example, I made this struct: struct SDFHitResult { float hit; float3 hitpos; float objectID; float t; }; This compiles fine, but if I use this like here: SDFHitResult SphereTrace(float3 ro, float3 rd, int…