Do not buy an OEM dvd drive if there is any chance she wants to actually watch DVDs on it, get a retail drive that comes with a proper codec. Any reason you're going with AMD? I just swapped out my old old amd based HTPC setup for an intel one, at the same price point that you're looking at ($161 for ram, mobo and CPU,…
OK which viewport mode? Realistic responds differently from Standard (different shaders on the backend). I think you might be able to wire the Bitmap into a RGB Multiply node and animate that towards black. But alpha is a tricky beast, not much viewport shader support. If you really need it in the viewport, I'd consider…
Often times I get asked about my style, "How come you stick poses?" Answer: I believe that there is a distinct difference between Disney's 12 principles of 2D Animation vs. The 14 Principles of Game Animation. DISNEY’S 12 PRINCIPLES OF 2D ANIMATION Stretch/Squash Arcing Motion Anticipation Secondary Animation & Tweens…
We are on the verge of quantum computing becoming a reality very soon, Microsoft is already trying to educate people about the changes that are coming. https://www.engadget.com/2017/09/26/microsoft-new-coding-language-is-made-for-quantum-computers/ What the shitty computers did for the analog world in the 40's-50's, we…
Incidentally I was just messing about with Corona today. Still not perfect, but has improved somewhat. Blending between intersecting meshes seems arbitrary(or at least only blends perpendicular?) MentalRay was the first to do it. Now gone from Max, although the Autodesk Material(not A&D material) is still there and it also…
If it's UV's that you're more curious about, it's because that method isn't explained in steps as you come to finding these assets by playing around and exploring the geometry. I've done a bit of this on some past projects and one method was to take a plane and put the full texture on, then cut it up where you plan to have…
[ QUOTE ] Odium and Professor420 until either of you have a game your getting paid to work on your not qualified to go for the throat like that ,also it does not bode well to insult fellow game artists. [/ QUOTE ] Interesting opinion. We have an entire thread currently going on that basically is bashing how crappy a game…
i think for the site itself is clear is another one of those sham schools :) "We all need to learn how to walk before we can run. First we look at games using a game-making tool to get us started quickly. After learning valuable gaming techniques, we take a close look at the fundamentals of writing code. By the end of this…
I'm not sure how you unwrapped your pieces or if you had trouble getting things to unwrap, but make sure to look up "Pelt Mapping". Autodesk has a great video tutorial about it, which I summarized for some of the artists I work with. unfortunately it didn't translate too well to HTML and I'm not in a hurry to code it from…
EQ: I don't recall Doom, Quake 2 or Quake 3 having windows or furniture. Everything was made out of futuristic metal, which I could believe was bulletproof. Those were cool settings. I don't think it takes a lot of new art assets to add things like breaking glass. It requires code resources, but maybe people should be…