Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience with Blender and I worked a few months with Unreal Engine as well. Take a look at my portfolio and let me know if you we can work together.
Ok, I coped with that. It seems like when you have plugged metalness map, Marmoset has the same issue as Blender in baking texture maps. You just need to unplug metalness and the program bakes everything perfectly.
There is a curve profile option in blender 2.91 that helps a bit with ornaments, although it can't do the ornaments from your picture, it might help in some cases. http://www.cgchannel.com/wp-content/uploads/2020/11/201126_Blender291_BevelCurve.webm?_=4
Boring day at work, so I tried making a concept directly in blender (no tablet here!). The eye holes should be bigger, but I don't like the rest very much either. Too bulky? Any suggestion? Thanks! :)
here you can see how this might look like in a bit more advanced game engine like marmoset toolbag @choppz in blender and gimp i use same default hard round brush, nothing fancy
I tried some tests with particle hair and SSS in blender. Kinda looks like a wax figure though >_< I also tried to give him a beard,but the hair's were floating on his face,so i removed it
The math to avoid that is trivial, it's just that Max doesn't do it. Edit: or does do it after you fiddle with some buttons. Blender is an example of a 3d app which rotates uv coordinates in screen space regardless of texture dimension.
Well, yes but Milkshape REALLY sucks! I mean, hell, use Wings, use Blender, use anything else you can afford but stay away from Milkshape unless you're into some weird kind of SM.
He's used Maya and Zbrush so far. Good luck starting with 3d. Maybe try and start with Blender or another free program until you get some experience. http://www.blender.org/cms/Home.2.0.html
also since it's one md5mesh instead of 3 friggin md3s with vertex animation i may be able to crank out more models for it (also even better because Blender has a good md5 import/export script)