Can anyone script a little readout that displays the length of the currently selected edge? This would be useful for checking corner sharpness on sub-d models.
"But again, surely something that small wouldn't be seen clearly anyway...?" That's the whole point of using such clever local tiling - by having these little details nice and sharp, it creates the illusion of the whole character being high detail when the camera flashes by (as opposed to using a massive but still…