@neilberard In Vancouver, hiring has actually scaled up. My studio is planning on doubling in size by next year, and I've had a few other studios approach me. Live action VFX has definitely taken a hit, due to no filming, but animation seems to be doing pretty good.
I see, it's only useful as a time saver, not a resources saver, you end up with a whole ton of textures as well but it's faster to apply to models... Very useful for film and vfx but no so much for environments in videogames (i think trim sheets and tileable textures are the real heroes there) Thanks!
Hi all, long time lurker! My name's Daniel I'm part of the vancouver animator community! Glad to be part of polycount. Though I'm more of a TV and VFX animator I still love game animations and love this forum. Heres my reel~ http://vimeo.com/327162375
Hello, Neox, thank you for taking the time to answer. So in most instances, would you keep the eyeballs and figure on different layers/sub-tools and deliver it this way to the VFX team? Also, would you recommend making the tear duct into a third sub-tool? Thanks again!
I believe Udims (and Mari itself) were developed at Weta digital as a means of authoring massive texture resolution on vfx assets in a very simple and artist-friendly way. So, for imstance, a hero close-up shot might have 100+ x 8K maps per channel.
I dont think that would alleviate the problem Blond. The general public would still be super ignorant about the process and language of development. Its the same problem the VFX industry has, everyone thinks its all one button pushed and its done, so the work is undervalued
Looks alright aside from the pretty cheesy VFX, which just yells out 'low-budget'. Casting and fighting look good though. Also it's a bit cheeky that they're in their signature red and white gis in every shot, you'd think they'd have some regular clothes.
Ah, I editted my post. I think eric is right on that one. I have seen a bunch of studios switching over, which i think is why i thought the rumours were official. that's my bad. https://www.reddit.com/r/vfx/comments/z8o09/autodesk_is_no_longer_going_to_develop_3dsmax_and/
I'm studying there right now. Was lucky enough to get in on the old fee. I don't think I wouldn have even thought about going with the current costs for the 3d animation / vfx program. If you have any questions still though, feel free to contact me.
I'm not having any trouble loading up stuff on the page. Nice clean layout and easy to navigate, but I don't know much about VFX so I can't give much feedback regarding your work.