Ya the 2 packages can do a lot of the same things but do it in very different ways. The java experience will help with python, I would recommend python over Mel for Mayas scripting, since Mel is less powerful and mostly just legacy now. Though Mel is needed if you have to modify existing scripts.
Here's a Mel I made to speed up initial UV creation. It automatically creates oriented UVs for the selected meshes and a UV layout for all the objects in the current selection on a single texture sheet. It cuts hard edges and uses the new Auto Seams command (Maya 2017 Update 4 or 2018) to create UV shells which it then…
Hi, Suppose I made a blue blinn color material through MEL. There is anyway when I again click on the button it's assigning the random color or changing the color of the material from blue to Pink, Red kind off? window;
Turn on the history in the script editor (topmost 4 checkboxes) - turn it off when you do Art work. Run the manual command. Use the MEL-command whatIs to find out what things are Example: whatIs changeToolIcon // Result: Mel procedure found in: C:/Program Files/Autodesk/Maya2019/scripts/startup/changeToolIcon.mel // It's…
I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
It's tre-bu-shay, you loonies. I say meem, as does everyone else I've ever heard say it out loud, but now that you mention it, "meh-meh" or maybe "mem" is probably more correct given that it's short for "memetic".