Ya I know that there moving more to Python, but don't you have to load Mel script commands in to the Python engine when your in Maya? Also don't you need to understand Mel script syntax to get the most out of Python?
I suppose you could create a toggle for this option and map that onto a hotkey, put it into a sculpting pie menu or execute it as a script that runs when you activate sculpt mode as well as untoggle it again on exit? If you activate 'Developer Extras' 'Python tooltips' from the 'Interface' page of the preferences you can…
Not a direct answer, but in Python you just use the OS module. To be upfront though, if you are building a pipeline tools, you'd be better of using python.
I'd go for python script instead. Same commands available but you gain a lot more general python functionality. Such as handling strings, lists, etc. Here's a good guide for getting started. http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/
The more or less final voting results from the Kickstarter are in: Congratulations, It's a python Also a screenshot of the first python docker(a little interpreter window that can access the only Krita python API currently existing: open window count). Also in post: more news on development, including animated fileformat…