http://wiki.polycount.com/wiki/Level_Design http://wiki.polycount.com/wiki/Lighting http://wiki.polycount.com/wiki/Environment design, envirometn art and lighting are different disciplines, i'd agree with ashervasalis, you need to figure out what skillset youre going to need.
In particular here and here http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/MultiTexture Best of luck! It's a fun topic to work on!
We put lots in the wiki about vertex blending. Have you seen this? http://wiki.polycount.com/wiki/MultiTexture Also more here http://wiki.polycount.com/wiki/VertexColor
Create good tiled textures, and blend them together nicely. Add mesh details, decals, and foliage cards where needed. Some tutorials here: http://wiki.polycount.com/wiki/MultiTexture http://wiki.polycount.com/wiki/EnvironmentSculpting http://wiki.polycount.com/wiki/TheLastOfUsTerrain
Awesome tips people! Added a new wiki section for this. http://wiki.polycount.com/CategoryGameIndustry#Freelancing I can't recommend this book enough. Graphic Artists Guild Handbook: Pricing & Ethical Guidelines
Moved your thread from GD to TT. Best place to start is the engine docs https://docs.unrealengine.com/latest/INT/Engine/Content/QuickStart/index.html Also we have good resources here on our wiki http://wiki.polycount.com/wiki/Modular_environments http://wiki.polycount.com/wiki/Foliage…
For a second there, I thought this was from #CheapAlert These might help you: http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition http://wiki.polycount.com/wiki/Art_Bible
This page should help you http://wiki.polycount.com/wiki/Polygon_Count Also the articles at the bottom here http://wiki.polycount.com/wiki/Rendering#Rendering_Articles