Cross post from thread. Well I've finished university and I want to have a fresh start, create new work, and tutorials to help other people grow. Here is a screenshot and a link to a timelapse of a model I have just completed. There will be much more coming from me very soon so stay tuned and i hope you like it. Here is…
WE DID IT!! We finished the development of DEFENDERS of the Last Colony, here you can see the brand new trailer: [ame="http://www.youtube.com/watch?v=IIIQi7E99aU"]Defenders of the Last Colony - Launch Trailer - YouTube[/ame] And you can see the new website too: defenders.knittedpixels.com You can buy it on DESURA, the…
Not really... except when you are done assembling it, put it behind glass :). I hope the cost will go down soon and the materials and colors will improve! In the meantime I tried uploading a Street Fighter 3 Chun Li sprite But I suppose that will have to go back in the drawer for a while until technology catches up because…
Spatz that dude is sick! GREAT! I'm crossposting here looking for opinions on this. quote: "Working on the texture of the body... considering i never seriously tried to do a handpainted character before today, i'd like to ask you guys what you think about the result i've achived here, and if in your opinion is missing…
US M60A1 MBT To me, the iconic tank profile. But I'm kind of old :D Lots of conflicting reference which is taking more time to sort out than it is to model it, but I hope I can get it done soon. Triangles ~2.9M! This is really only my second hard surface model, I'm usually just doing little odds and ends for game levels…
THis took to much time. Life why you get in way. Modeled in Maya colored in Zbrush. I wish i can find a job soon that's just me and a computer making models. I would totally freelance if asked. Should probably put that on my sign. Still need improvement to many great modelers here. Oh im also trying to see if i can sell…
I was inspired by a scene from Tangled with lots of chinese lanterns, and It's let to me learning Cascade in UDK! [ame="http://www.youtube.com/watch?v=I3RTVq4Gihk&hd=1"]Project Lanterns v0.4 - YouTube[/ame] Still a fair way to go, but nearly all of the big systems are in place. Should be thread worthy soon! Edit: Here are…
For this scene the vertexcolors were used to include a bit more AO and the example panel is using it to bring more contrast to the geometry. It is not doing any fancy shader tricks but instead darkens the ingoing edges and makes sure the cut in geometry reads better. As for the normalmap decals I will post some more…
Some progress on the 200sx, been testing the car on its lowest iteration of turbosmooth in cryengine to get an idea of what kinda thing i'm going to be trying to achieve with the bake etc. Its been useful to identify some areas that need work as I was struggling to see spots where the car wasn't smoothing properly in max.…
[ame="http://www.youtube.com/watch?v=5Yn0OeE62So"]idle variation typ :) - YouTube[/ame] meh, just an idle variation that's prolly never gonna be used for this little thing that I'm working on.. finished it up tonight though, 8AM now.. might go to sleep :P youtube.com/watch?v=hTicnWbJVZA more looping shit.. running with…