gav & g2000: nice work.. but both models lack a bit of variety in the texture what makes them somehow a tad flat Spatz: you rock! MGrecke: ha that's really great! neox: nice one!! :) are the folds simulated, sculpted or subd-modeled? Have fixed the face of this older model for fallout3. Somehow I was watching it for too…
That is a strong model, well done mate. However the texture needs more definition, atm it looks like a few blurry brush strokes : 1. Look at reptile refs - make notes how the color breaks up, etc ... 2. You will notice the outer "shell" is usually a darker colder color, and the soft inner skin (stomach) etc has a brighter…
Good stuff Steffen, a couple of things though (if you don't mind my ramblings of course). 1) The fingers on her left hand seem very thin compared to the rest of her. 2) Right hand glove is bulky and feels quite heavy, which isn't a bad thing per se, but it looks like it's going to slide right of her hand. How about you…
I'm finishing up an old scene. Still a long way to go; water shader needs to be touched up a bit (it's a modified version of the shader made by Chris Albeluhn), my terrain's vertex blending material needs another lerp segment (I'm planning to add some wet looking texture around the river) and empty areas need to be filled…
first, it's awesome you went and looked it up, and based on the information you have, you would seem to be correct. however, your manual has obviously gotten it wrong. you'll note that in this manual the image I drew from is directly below the text about the autocannon, while the other gun is inset into the text regarding…
To be honest, I've never seen Lovejoy... So I'll stick with Al. :p Your Clement Sauve looks gorgeous though, keep it going! But judging by the concept, I'd make him ever so slightly taller. Duncan: Dude, that little guy is awesome! Is it based on a concept or just your own thang? JFletcher: Looking good, but like MM said;…
kio - awesome stuff, very dramatic and atmospheric. the bend in the rope bridge looks unrealistic though. MrHobo - badass :) the spec really brings it out. the skin tone looks too clean though, some dirt and grime would add to it I think. Great 2D stuff Blaizer and SplatPixel Wizo - amazing work, although more specular…
yes but in the end we dropped all outlines because of a few reasons, I tested quite a bunch of methods, and the most interesting one isn't possible in UDK as you would draw actual edge meshes with a stroke texture applied (basicly you detect the edge, create polygonstrips aligned to the screen and map strokes on them) this…