Bort game dev At this point i'm not really sure how we'll be animating and rendering Bort in the game. 3D model, baked animation or 2D sprites. Either way I'll be needing a fully animated 3D model to work from. And as its been ages since I animated anything I made a very quick rig and roughed out this animation as a test.…
Thank you Haikai. The fact it's that along the years, I never practiced 3d "seriously". As digital painting was always my primarly goal, I've studied a lot of things about Maya and Zbrush, but my knowledge was much more theoretical than practical. I don't feel confident to do 3d professionaly, understand? But this year I…
Reek- star wars creature, "re-imagined"(more rhinoish) for 3D Creature Planet #12" challange on CGhub.com that I didnt get to finish in time... ohh well maybe next time :) Timelapses here
This is the player character "Eve" for my degree work. A 3rd person horror game located in a derelict hospital ship. Unity 3D. You can read my degree work blog here: http://waltsudegreework.blogspot.com/
very creallean modeling neox and awesome job on translating that concept to 3d spatz just finished my naruto fanart piece (Click for highres) [URL="[IMG]http://leslievdb.com/temp/NarutoFanart_Leslievdbdotcom.png[/IMG]"] [/URL]
Started this back in November. I haven't really had much time to work on it and I'm fairly new to 3D, but I think it's coming along very nicely. Edit: By the way, this is Bumblebee's incomplete leg, not a vacuum.
I had a go at the 3D Motive High Poly Modelling Tutorial: Uploaded with ImageShack.us Can anyone recommend any metal rendering tutorials for either Maya or Max? because I cant render atm
Hey guys, Here's a sculpt I did for the Blizzcon Charity Auction. This thing's going to be 3d printed and presented to the highest bidder: You can check it out a turnaround movie of the bust on my blog. Cheers, Nick.
Ive been away from 3d for some months and I needed something to remove the rust from myself :P Zbrush: Low Poly rendered in Marmoset: The Subd Model was made in Modo 501 and the details in Zbrush.
Finally started realizing one of my ideas into 3d-space, not sure about the textures yet, maybe I will add directional lightning into my textures or maybe I will just add normal and perhaps a specular map.