@Vig, WoW isn't the only example I can think of, it's just the most common one people know of. I don't think you can fairly say that a model must be a certain number of polygons or that everyone else in the world is following suit. Look at anything 3D on the DS, technical limitations mean incredibly low poly models. That…
I really don't understand all the flak I'm getting around here at all. Am I not allowed to disagree in any way what so ever? I could understand people being upset with me if I was like 'Wow you're a piece of shit and your work is terrible, never talk to me again.' but all I did was point out how his noses are similar to…
I only compared him to the WoW male because he was the only male model made by a big real company or whomever I can trust to be reasonably well done, since Blizzard is pretty quality, but I actually was sorta going for Wii silly. You're right though Vig after rereading that he probably did mean with the arms at his sides,…
Whoa lots of posts. @pior Totally all true, I didn't mean to say that I wasn't messing with my UVs around all the time and everything, I'm doing that. What I meant was that I packed everything so tight that there's no much room to move the shoes around like dramatically reposition them, its not a stretching issues. The top…