"It seems to me that the Bevel modifier not having a limit to hard edges function is a deliberate design choice. I mean when you think about it, in a shaded smooth mesh, hard edges and bevel are oftentimes the opposite result in terms of smoothing." Not at all. Using hard edges as a first pass to visually establish edges…
thanks guys. that payware addon looks the most promising so far. i need realtime placement/orientation - i use that kind of technique for painting short hair onto characters. generally speaking fiddling with particles and setups and in particular hair systems just makes my blood boil. i got a pointer to this:…
Derphouse : this is very interesting ... because for me it is actually the opposite. As in, I find it near impossible to get a good feel for the volume and surface qualities of a model in Zbrush, whereas the Blender viewport (and any regular 3D program for that matter) provide me with very accurate visual information. That…
I mean it's not like I hate it, but it feels so weird coming from Max having to desync the viewport and UV Editor to move individual vertices, not having a visual guide of where the border of every shell is to help identify overlapping, having to configure every shortcut avoiding conflits and finding your tools. I've made…
Hi everybody. I'm learning to make UVs and bake and I facing the problem when I see visible seams on planar surfaces. I'm trying different ways to unwrap chamfered meshes. I've created a cube with chamfers (1 segment bevel) and baked beveled cube (with 9 segment bevels) on it. To make UV map denser I split every cube's…
@kio : this is looking great, and so simple to use too ! I feel like with this + the volume smoothing/Lapalacian smooth add-on by Bartosz Styperek, all the surface smoothing needs one could have are pretty much covered now. Now I am wondering : Would there be a way to run an equivalent of Edge Flow, but on loop selection…
All of them work great in full screen. Speedflow does make modifier based modeling very accessible through modals. It's the most general purpose tool of the 3 I'd say. Hardops is more focused on hard surface and has a more targeted toolset, including various sharpening tools. It's also focusing on modifier based modeling,…
We cannot detach the vocal minority from the whole; the way the application has been managed and the decisions made pertaining to that over the years are just as culpable in this matter, it's all tied together. The one cannot be properly addressed without looking at the other. And in fact, one could argue the point that a…
@MrNinjutsu : yup, that's it ! And I find it fascinating that even just a GIF manages to show it. Can't unsee indeed :D So yeah for a few weeks/months I thought this was some sort of bug with either the program or the graphics card. That's why I sincerely think it'is a shame that any person interested in Blenderino because…
Open subdiv is sure to improve performance (although only in very specific case). [As a low-mid end computer user I would love any kind of performance increase...mainly in exporting, I find that I can make more hi-rez meshes than I can export for baking without crashing :\.] Multirez unless I am doing blockout. Makes…