I have an asset containing a series of shapekeys that are set up and named in a specific order, some with custom value ranges (beyond 0 and 100) and certain default values set. I use that asset to develop shapekeys as well as edit vertex normals, paint vertex colors and adjust UVs as needed. There's an identical copy in…
Last year i switch from 3ds max after many years and i was really annoy by all the blender missing tools i got used to with 3ds max for so many years. Then i stumble upon the bmax addon that include a lot of similar tools and the transition was much smoother and this was under 2.79 now a new guy pick it up where the former…
@Justo I didn't start anything. It was him who started belittling a modelling workflow he doesn't know of, adding adjetives such as "regular" to belittle all, and being really arrogant with this phrase: "I've been doing this for years in Max" when we all know is FALSE. I had to say much more about the workflow i use,…
I have imported a FBX file into Blender (exported from Maya). All objects in the scene are parented to a null object (locator, empty object), the null is rotated 90 degrees in X and scaled down to a factor of 0.02 (probably to compensate the fact that in Maya Y is up, and in Blender Z is up). I'd like to unparent all the…
It's a bit tricky in some cases, but everything can be hotkeyed. Here's how to do it for this addon: First, make sure "Python Tooltips" are enabled. Found here. Then, find the tool you want to assign a hotkey to and hold the mouse cursor over it. With python tooltips enabled, you'll see the name of the python command used…
Also, it's worth noting the new release schedule. They've been planning this for a while, and it's now going into effect. "We're reviewing with all branch/patch developers the status of their work, and make a migration schedule for all new features. This could include projects like new Mesh editing (BMesh), paint/sculpt…
Thanks to all for the feedback! :) Regarding 'Auto Smooth' button, I probably have to rename it to something like 'Use Split Normals' or so, current name is too much limitative now… @JedTheKrampus “I'm a little bit confused as to what the custom split normals feature is for” - I’m a little bit confused by that question! :P…
As a super random addition regarding node groups, I recently discovered a way to add otherwise inaccessible extra socket types to groups. The usual way to add a socket to a group is to plug in the input/output socket of a inner node into an empty group input/output socket, creating one of the same type of the source. The…
@Idlero Thank you! So I had to be looking at the System Console, nice. A few Qs if you or anyone reading this could answer... 1- If I install an add-on, and close the app without saving preferences, next time I open Blender the add-on will not be installed. Yet, I can still see the .py file that was installed in AppData…
I'm having a problem where I can't adjust the dialog box dividers anymore. I think it's related to the screen.region_scale operator since I'm getting the message "can only scale region size from an action zone" when I try to move a divider. I was editing shortcuts in the Screen>Screen Editing rollout. I think I've spent…