updated my workplane addon a bit, mostly implementing the stuff pior mentioned, and I added support for extruding too. https://github.com/BenjaminSauder/Workplane now i have to actually create something in blender instead of scripting it haha - well maybe do another addon..
I'm looking for people who are interested in creating plug libraries for MESHmachine. You can sell these, I want you to, but it's your decision of course. Get in touch via mesh@machin3.io You will receive a pre-release version of MESHmachine and docs about plug creation.
This menu appears at the bottom of the viewport when you create a transform: The field data seems to stay populated between calls and there's an option to overwrite an existing transform there. So I suppose all you'd need to do is select your source geometry and then press ctrl + alt + spacebar.
OH MY GOD i just discovered that you can right click menu`s to create a hotkey for it i mean, i've been only using blender for like 15years now ? i always looked up the python command and added them manually to the hotkeys in preferences....
@melviso you said you're not that familiar with the node editor, so it would be a great way to learn if you tried to recreate that node tree by following the images. This is a 7 min tutorial on some basics: https://www.youtube.com/watch?v=0zrd37k2tJM Additional things you need to know: - Shift + A to get the menu with all…
Also when working on organic stuff like characters, in the sculpt mode, the inflate brush with a low intensity helps you to create a precise cage. So, I usually start with the displace modifier to give an even swell (just a little to have less manual work), and then inflate it manually.
From my understanding that cage extrusion options is only creating an inflated version of the low poly mesh which is then used for the bake, I might be wrong though. Dalai Felinto also added the possibility to bake tangent space normal maps which be would nice to test in this regard.
Piot - maybe try runing blender in admin mode -just for the first time, so that you have owner right to create ObjectList.txt file. After that you should be able to run blender in normal mode, and get access to ObjectList.txt. Maybe it helps. I don't know other way.
Yes you can. You need to have a image created or loaded. And in the UV menu you can turn pixel snapping on. EDIT, i have turned UV Sync selection on here in the shot to work with the single vertices. But the snapping works also with this method off and with whole UV patches.
One last thing. When I create an edgeloop, sometimes my "Factor" setting is set to 1 automatically and I have to change it back. Not all the time, but sometimes. Why does this happen and how can I avoid it. I would like it to be on 0 all the time unless I tell it otherwise.