metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…
Hi @FourtyNights, thanks for the swift response mate! I'm hoping I can get used to the Blender UV tools soon, I think I just need to wrap my head around the more stepped/staggered nature of most actions I do in Blender. I'll adapt I'm sure... but it just doesn't seem very... good. So many more clicks are involved in doing…
Apologies for the late response, I just got home. @m00k It's difficult for me to understand if the technique you use in the gif would apply to what I'm talking about, since the change in width appears to happen only at the top, instead of all throughout the loop, incrementally. @Cirno Thank you for sharing this - this is…
Hey guys, sorry for not reading much in this thread, but it's freakishly huge to trawl through. I already googled most of these things and haven't found very satisfactory answers. So I'm learning Blender, I like it a lot more than maya and it's way easier to get into than Modo. But: * I don't like how picking the Maya…
Hey guys, I just wanted to post that Bsurfaces 1.5 has been released and its pretty outstanding. (it will be released as GLP within 5-9 months but is currently $39) Its a modeling and retopo toolset that uses greasepaint and/or bezier curves to generate surfaces. Its the commercial upgrade of the current Bsurfaces 0.9 that…
Well as my first post here at poly count to get the mods to read it and veryify and all that jazz i must say that im a avid Blender user... in fact i love blender so much, you can pretty much put me into the camp that really is NOT liking the 2.5.2 interface... i have max and maya (both a gift from a friend during…
Ok here we go. This is the first time ever I defend a 3D software. I totally understand your take on this because I was exactly like you; I didn't know the software and thought a lot of things had to change. But that's, I think, because I was still in my Maya/Max workflow and mindset. I'm not sure if you've ever seen this…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…