I'd also like to hear some opinions from freelancers (for 3D modeling and texturing, no rigging or animation) working in the industry: do you think having max or maya is a must, or can blender satisfy everything needed for your job feature wise. I'm not talking about individual preference for UI etc., I mean real…
it should work like that actually - not sure whats going on right now. EugeneDudavkin has been doing updates for this for quite a while - so not sure :D
I gotta disagree, I would still like to see the BGE developed. Otherwise I feel they'll try to remove it eventually. It's got to do something different to Unity and UDK to stay relevant though. I would really like to see an easy, dedicated pipeline to the PSVita SDK, that would be the best way for it to stay relevant IMO.