Texripper looks awesome! I made a mini-tutorial about radial texture coordinates in UDK. It is pretty useful for VFX stuff and filling the screen with deformed Greentooths :P [ame="http://www.youtube.com/watch?v=emaqkdhARmw"]UDK radial texture coordinates tutorial - YouTube[/ame]
@Kwramm: It may not be as flashy and cool looking as what rumblesushi, OutOfInspiration, Chai, and commander_keen are up to, but judging from the ingredients in that python recipe you mention whatever it is you are currently cooking up (and the stuff you've posted before) sounds pretty awesome Kwramm. Keep up the great…
Super awesome stuff ravenslayer and prototyp3!! OK I'm now doing this.. next game will be for pc/mac, multiplayer, 3 tribes, infinitive world. Working with the freshly released bolt network engine which is just bowchickawowow and the infinitive-tile-based-world already supports polycount green.
Hi guys! Loved to see heaps of awesome stuff in this thread. Wanted to share my little contribution. I've been working on a tool to help me make texture altases. [vv]126382588[/vv] Have a look at this link if you want to try it out: https://vimeo.com/126382588. Cheers!
Looks awesome. I cannot get into 3ds even after massive modeling scripts additions. Most likely because of the modifier stack that is annoyingly long and need constant input when working, but that looks clean, simple and perfectly usable. I think with that kind of ui I could actually get into it !
damn this is looking awesome, look forward to seeing where it goes. do you think custom uv mapping would be an option? ie mapping follows spline and user can set the uv coords ( mapping region of tiling texture ). also let's see it on a mesh that's 10 000 polys :smiley:
commander_keen! Your projects are so awesome. Maybe you could add a bevel to the exposed block corners to make everything look a little smoother... but I'm sure others would prefer the crisp, cube-y look. Since Unity can handle more geometry than Java, though, it might be nice.
Dude I will use that ALL THE TIME if you release it. It would be awesome if you add a mode to straighten the line (average direction vector, or something) so you can use the grease pencil almost like a gesture drawing. Or if you could snap those lines to world space too that would also be sweet.
Wow, that's awesome! Vector Displacements can be used like Normal Maps too though can't they? I think Valve used them for the water in Portal 2. Using your method above, you'd have to have a super high poly mesh, like a persons head for example, in order to get those details nice and smooth though right?
I'm no max pro but I just did that without maxscript and still generated animation keys. Just looks like thats how the tool works. You can pick how far along you want it and then snapshot it at that position if you dont want any anim data. CrazyButcher that looks awesome! Love the replay path feature