@Filip5 Your example looks nothing like the ref, too high density geometry and a hard edged 'curved' topology even without the benefit of a posted wireframe, is fairly obvious when attempting to generate an assumed cloth like material. So spending additional time applying forethought will often pre-empt potential issues…
Object 2 is regular way to go. So just wireframe maybe enough. image sharing My opinion:* This requires hardedge evenly transfer to smooth mesh. So At first, make base mesh, then create loops. * But typical loops will provide evenly sharp edges which we don't want. So in my way, have to manually cut new loop (from the…
Decided to start modelling in Blender again, figured I'd try something "simple" at first so I picked a shotgun. This problem ought to be easy to solve for experienced modellers but I just can't quite grasp the workflow in Blender as to how to do it, even though I have a good idea of what it looks like and what the vertices…
@guitarguy00 You are on the right track. Really good start! The other model has a slight taper where the small outlet intersects the standpipe. This taper is taking up the size difference between the large and small outlets and evens out the intersection on the standpipe. Also the vertical edge loops are skewed to to meet…
So I'm working on an object using subdivision surface. Below is the model as it currently sits. Don't mind the unfilled caps and whatnot, they aren't the problem. Below are some pics of the topology. The first is the mesh without sudb. The one after is the mesh with subd. Now for the problem, which I'm almost completely…
When i talked about isoline edition, i meant accessing directly the vertices on the subd, not on the low poly cage itself. There at 16 sec : [ame="http://www.youtube.com/watch?v=-KyOQhYk_Vw"]Tip14 Isoline Editing in CINEMA 4D - YouTube[/ame] This is not possible in Max, where you have to edit the low poly cage, making the…
What's a non-destructive, simple way of making a woven basket? I got it working with 4 instanced strips, 2 vertical and 2 horizontal (one going underneath, one going outwards) . The problem with this is that I wouldn't be able to adjust the pattern size if I wanted without some manual work, like even replacing the whole…
@Hoodelali It looks like there's a specific order of operations. Start by beveling the opposing vertical and horizontal edges. This should create the desired edge flow. Select the new edge loop and bevel. The difference in bevel width on the second operation looks uniform so it may be a percentage or distance based bevel.…
Hi! Hopefully a quick and simple question: I'm having trouble with Maya's Bevel Tool. In 3ds-max, chamfering an edge inserts a triangle to keep adjacent edges straight which is what i want. However, the bevel tool in Maya acts differently and offsets the edges making it a pain to manually have to adjust the vertices. Is it…
@perna I think I understand but just to make it clear, if you had to continue modelling the car you posted, you will collapse it to like one higher division, but not any further and that will be the cage. The current mesh isn't the final cage yet, it was just a very lowpoly mesh with the least amount of edges and vertices…