Unless they're using some sort of voodoo that shouldn't be possible, the shapes quite literally cannot merge like that without disturbing the linear angle of the sides taper, it's not a matter of topology. If you have some better reference though I'd be glad to give it another spin. To answer your other question, the steps…
Well @zachagreg and @sacboi after your help and about 4 hours of messing with it I got it to a better place. I figured out some of my faces were not straight and I think that was causing issues. and using some ngons I got it to look better. (im going to be making a lowpoly anyways) Here is my "fixed" pieces and im kinda…
@TeriyakiStyle The rule is number or faces at the point of placement +4 - reference: this forum, wirrex sept 2015. Reason: the goal is to produce quads using this formula/method you can support the hole geometry with a ring of quads. Subdivision: a vertex of a quad face is split to create a new quad face. The centre of the…
I am looking forward to. I have cut holes in objects before but never cut uneven hole into uneven object. First time modeling this helmet, I used sphere and tried to get that surface right. Figure out that this does not work for me. Now I made 4 planes for each side with small amount of polys and tried to make them work.…
Thank you but already been answered. But here is another one. I decided to model this (for practicing sub-d.) How i tried to model the base: 1. (: 2. 3. 4. Divide on the segments seen here 5. Interpolation on 0 to get a low poly base mesh for sub-d. 6. And the result. The black one is the failed subdivided poly, the white…
I have a question, Lets say i have created a cylinder with 8 edges. Now i add 4 more edges on every edge. How can i get this cylinder to be round again? I dont want to create a new cylinder with the same amount of edges and use it as a guide, because this wont work in all situations. Basicly what i want to know is what is…
Hey Vassago, Not sure this is what you need but here's a quick and dirty ( Hi Andy :P ) tutorial I did for the straps on the Darkwatch Gun I did. Link to the gun http://markdamico.carbonmade.com/projects/2388306 Tutorial: 1. Did a low poly version. 2. Ran connect to add some edge loops. 3. Extruded every other row of…
While i like this little challenge, i have to admit, I am not really sure why one would tackle this situation with such a lowpoly model. 4 sided cylinders will never be round enough to look like a drill hole. The whole problem solves itself whith using a 16 sided cylinder as a base and 8 sided cylinders for the cutout. Of…
Ho ho ho, Merry One-Day-After-Christmas guys! As you may be able to tell, I am a total newbie to this sight. Saw it a 'couple days ago and only now have I realized how badly I need to join it. The community here seems awesome, the meshes made here are even more rad, and so much more I have yet to discover. Anywho this is…
Spline Controlled Cylindrical Holes This is intended not only to make the high poly look good but to also help ray tracing produce a normal map that picks up as many details as possible. 1. Create a cylinder with 12 sides and delete the end caps. 2. Using angle snaps in front view, rotate until one face is visible directly…